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May 23, 2020

How to Do Murph on Your Own, Safely and Well

How to Do Murph on Your Own, Safely and Well

Some years you're in the parking lot before sunrise with fifty other people. Other years you're in a hotel gym in Charlotte, or home with a kid who woke up sick, or three weeks out from Memorial Day and wondering whether you can even finish the thing.

Murph is one of the few workouts that means something beyond the workout, and it does not require a crowd to count. It does require a plan. Doing it alone is harder than doing it in a room full of people, and not for the reason most folks assume. The hard part isn't motivation. It's that nobody is there to tell you that you went out too fast.

Here's how to do it well when it's just you.

The workout, as written

For time:

  • 1 mile run
  • 100 pull-ups
  • 200 push-ups
  • 300 air squats
  • 1 mile run

The middle three movements can be broken up however you want. If you have a twenty pound weight vest, the traditional version includes it.

The workout is named for Navy Lieutenant Michael P. Murphy of Patchogue, New York, who was killed in action in Afghanistan on June 28, 2005, at 29 years old. He was posthumously awarded the Medal of Honor. He called this workout "Body Armor," and it was one of his favorites. We've written more about who he was and why we do this every year in Your Guide to Murph. If you want the day to carry weight beyond your own effort, The Murph Challenge is the official annual fundraiser run by the LT. Michael P. Murphy Navy SEAL Museum.

Partition it before you start, not during

The single biggest mistake in a solo Murph is doing the reps straight through in the order they're written. One hundred unbroken pull-ups is a specialist's problem, not a fitness problem, and grinding at it will leave you with nothing for the second run.

The version most people should do breaks the middle into twenty identical rounds:

  • 5 pull-ups
  • 10 push-ups
  • 15 air squats

Twenty rounds of that is exactly 100, 200, and 300. It also gives you a rhythm you can hold, which matters enormously when there's no one next to you setting the pace.

If twenty rounds feels like too much math while you're gassed, cut it into ten rounds of 10 pull-ups, 20 push-ups, and 30 squats. Fewer transitions, bigger sets, slightly more brutal. Either works. Pick one before you start and write it on your hand.

Scale it so you can actually finish

Scaling isn't a lesser version of Murph. A workout you can complete with decent form teaches you more than a workout that falls apart at rep forty.

No pull-up bar. Ring rows, bent-over rows with whatever you have, or bodyweight rows under a sturdy table. If you're in a hotel gym, a lat pulldown machine at a challenging weight is a fine substitute.

Pull-ups aren't there yet. Banded pull-ups, jumping pull-ups, or ring rows. All of them are real work.

Push-ups fall apart. They will, somewhere around rep eighty. Elevate your hands on a bench or box the moment your hips start sagging. Doing 200 good push-ups from a bench beats doing 200 bad ones from the floor.

Two miles is a lot of running for you right now. Cut both runs to 800 meters, or row, or ride. The structure survives.

Time is the constraint. Half Murph is a legitimate workout: 800 meter run, 50 pull-ups, 100 push-ups, 150 squats, 800 meter run. Nobody is checking.

Leave the vest. If this is your first Murph, or your first one alone, don't wear it. The vest turns a hard workout into a genuinely punishing one and it is the most common reason people spend the following week unable to lift their arms.

Pace like someone is watching

Run the first mile slower than you want to. Meaningfully slower. If you're breathing hard when you get back, you've already made the next hour worse.

Then set a rest rule and keep it. Something like ten seconds between movements, thirty seconds between rounds, and you take it every round whether you feel like you need it or not, including the early ones when you don't. The people who finish strong are the ones who rested when they still felt fine.

Push-ups are where solo Murph usually goes sideways. They accumulate faster than you expect and there's no coach telling you your form has quit. Break them earlier than feels necessary. Sets of five with short breaks will get you through two hundred; sets of twenty will not.

The day after matters more than the time on the clock

Murph is a high volume workout, and volume is what makes you sore. Expect two or three days of it, especially in your chest and triceps.

Eat a real meal with protein within an hour or two of finishing, drink more than usual, and walk that evening even if it's just around the block. Then take the next day off from anything heavy. Come back gently, and don't test your bench press on Tuesday.

If something hurts in a sharp, specific, joint-shaped way rather than a diffuse muscular way, stop. That's not toughness, that's just information.

Doing it alone still counts

There's a version of this where you feel like the solo effort is the consolation prize. It isn't. Some of the most meaningful Murphs happen with no one around, no clock on the wall, and no one to tell about it afterward except the people who matter to you.

Write down what you did, how you scaled it, and how long it took. Next year you'll have something to measure against, and that comparison is worth more than any single day's time.

And if you want company for the next one, we do this every year around Memorial Day, and we scale it for whoever walks in.

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